using UnityEngine;
using System.Collections;public class CameraFollow : MonoBehaviour { public Transform target; private Vector3 wantedPosition; private float currentX; private float currentY; private float currentZ; private float xVelocity = 0.0F; private float yVelocity = 0.0F; private float zVelocity = 0.0f; private float distanceSnapTime = 0.1f; // Update is called once per frame void Update () { Vector3 targetPos = target.position; wantedPosition.x = targetPos.x; wantedPosition.z = targetPos.z - 5f;//Vector3.forward*distance; wantedPosition.y = targetPos.y -2f;// + heightAbovePlayer; currentX = Mathf.SmoothDamp(currentX, wantedPosition.x, ref xVelocity, distanceSnapTime); currentY = Mathf.SmoothDamp(currentY, wantedPosition.y, ref yVelocity, distanceSnapTime); currentZ = Mathf.SmoothDamp(currentZ, wantedPosition.z, ref zVelocity, 0.5f); transform.position = new Vector3(currentX,currentY,currentZ); transform.LookAt(transform.position + new Vector3(0f,0.95f,1)); }}